AI Insights · Timothy · October 2021
Top Stickman Games in the Netherlands Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 Stickman games in the Netherlands during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top Stickman games on a unified platform in the Netherlands. Here’s a detailed look at their performance.
Stickman Hook
From MADBOX, this game experienced fluctuations in weekly revenue, starting at around $35 and peaking at $63 in mid-September. Weekly downloads showed a notable spike, reaching 9.4K in early August, while weekly active users steadily increased from 13.7K at the end of June to a peak of 26.1K in early August.
Stick Red boy and Blue girl
Published by Ta Van Truong, the game saw an initial burst in weekly downloads, peaking at 8.8K in early August. The active users also followed a similar trend, peaking at 8.6K at the same time. Revenue remained minimal, with a high of $8 in early August before dropping to zero by mid-September.
Slapstick Fighter: Fight Games
Cybernate's game demonstrated a significant increase in weekly downloads, hitting a peak of 5K in late July. Active users also saw a high of 12.2K in early August. Revenue was modest, with minor peaks of around $12 in late July and $11 in mid-August.
Supreme Duelist
This game, published by Neron's Brother SARL, maintained a steady download rate, averaging around 1K per week. Active users peaked at 12.3K in mid-July but gradually declined to 8.9K by the end of September. Revenue data was not available for this period.
Stick War: Legacy
Max Games Studios' title saw consistent weekly downloads, averaging around 1K. The game’s weekly revenue peaked at approximately $645 in late July. Active users remained stable, hovering around 3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance insights.